The Grid

Welcome to The Grid — the infinite universe of A New World: Grids.

What is The Grid?

The Grid is the game world. It's not a single map — it's an endlessly expanding universe made up of Zones, each owned and customized by players. Every texture, object, sound, and script in a zone is defined by its owner and streamed from the cloud at runtime.

Think of it as an infinite canvas. Some zones are bustling public spaces — malls, arenas, art galleries. Others are private creative workshops or invite-only hangouts. The only limit is what you can imagine.

The Nexus

Every player starts in The Nexus — the origin point of The Grid at coordinates (0, 0). The Nexus is the central hub maintained by the development team. It serves as:

The Nexus is always public and cannot be owned or modified by players.

Zones

A Zone is a discrete region of The Grid owned by a player. When you purchase a zone, you get a volume of space at specific coordinates within The Grid. You control everything inside it:

Zone Sizes

Zones come in four tiers:

TierDimensionsBest For
Plot64 × 64 × 64Personal builds, small shops, homes
District256 × 256 × 128Malls, arenas, galleries, clubs
Region1024 × 1024 × 256Cities, open worlds, adventure maps
Realm4096 × 4096 × 512Massive shared worlds

Zones are purchased with Grid Credits — the in-game currency. See Credits & Purchasing for details.

Zone Visibility

Every zone has a visibility setting:

Getting Around

Portals

Zone owners can place portals that link to other zones. Walk into a portal and you'll be transported to the destination zone. The Nexus has a directory of portals to featured and popular zones.

Teleporting

Open the zone browser overlay and teleport directly to any zone you have access to. Teleporting to non-adjacent zones costs a small amount of credits.

Walking

Zones that share a border can enable seamless traversal — walk right from one zone into the next without any loading screen.

Zone Discovery

Find new zones to explore:

What's Next?